Updates
What we're shipping.
Straight from the lab — what's shipped, what's close, and what's next. NOIZE-LABS is built in the open by someone who uses the tools every day, so this page is the real log, not a roadmap deck.
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October 2026
Live on this site: lab hours and a release list
The footer now counts the hours actually spent in the lab: time in the work apps, paused after five minutes away from the keyboard. Only the totals ever leave the studio. And the release-updates list is open on God Mode: one e-mail when something ships, leave any time.
Shipped -
October 2026
NOIZELABS VIZ and DJ, one player
The visualizer is now NOIZELABS VIZ, one player that runs as a desktop app and in the browser from the same build, Glitchface included. The DJ app's scene builder moved inside it as its own Studio mode, so you build visuals and play them in the same place. The web player goes on this site once there's music to play through it.
In testing -
October 2026
Replacing Google Workspace, one app at a time
The studio is moving off rented office software onto its own: a doc desk that finds every report and duplicate across the drives, a shared studio calendar, a photo and video library sorted by what's in it, a browser of our own, and a password vault that stays encrypted end to end. Private folders stay behind a PIN.
In progress -
October 2026
An AI that reads your own tools
We're building MCP servers, the connectors that let an AI assistant work with your own stuff instead of guessing: a master index of every file on every drive, a log of every change made across projects, and a searchable memory of past work sessions. It all runs on our own machines.
In use in the lab -
October 2026
GhostSync · Teams — the engine works
The core is done: a studio library shared with a collaborator over the internet, with every send-back verified by content hash and filed automatically. Resumable transfers, project sync straight into FL Studio, and the whole thing runs private behind its own gate.
Shipped -
September 2026
Every sample, catalogued
The library tools now give every distinct sound a permanent serial — a real catalog keyed to the file's contents, so a renamed master is still the same master and a duplicate is still a duplicate. Over a hundred thousand sounds indexed on the first pass.
Shipped -
Summer 2026
Visual engine — real frequency, real motion
Audio-reactive rendering for release visuals, driven by actual frequency analysis rather than simulated motion. What you see is what the track is doing.
In testing -
Next
The store, the connector, the plugins
Packaged installers, a paid connector, and the plugin line are in active development — the parts that turn the toolkit into something you can buy and run yourself.
In progress